The war is won, day is saved and so forth.Īvernum 3: They finally develop a working long-term portal to the surface. Some are crazy by the time they're retrieved, but hey. It's all great for Avernum, because they get the Vahnatai's help in return for getting the souls back. The Vahnatai don't take too kindly to this. The Empire quickly kidnaps a few Crystal Souls. They practically treat these spiritual advisors like gods. They keep their leaders' souls in crystals, called, imaginitively enough, Crystal Souls. They hibernate for centuries at a time, which is why Avernites didn't notice them before. The Vahnatai are ridiculously powerful (especially when it comes to magic) crystal-obsessed, freakishly thin grey humanoids. Their mistake begins when they discover some natives: the Vahnatai. For vengeance.Īvernum 2: The empire realizes they have a nest of vipers in Avernum. ![]() Grah-Hoth will begin to seem like a good name next to Sliths and Nephils (worst examples include General Sss-Thsss and Hrrmrrrr).Īfter this, you are teleported to the surface, and kill Emperor Hawthorne. They take out the leader of the Slith army (Slithzerikai: Lizard people native to Avernum) attacking them, deal with nephil bandits, establish their speciesist credentials, reforge the sword Demonslayer to, as one may expect, slay the demon lord Grah-Hoth. Nephilim (cat people) and dragons, along with other non-human creatures are mostly killed or shipped off to Avernum.Įventually, Avernum strikes back. Open a one-way portal and dump all the misfits there, of course! Any crime, including just not fitting in? You get exiled to Avernum. A huge cavern complex underground, full of horrid monsters, generally inhospitable "climate", lack of food and whatnot. Bal, you've been warned.Īvernum 1: The Empire, sole ruler of the entire surface world (hence the lack of any need for a real name) discovers Avernum. This just means that you will be less confused when you see people talking. That said, it's nothing the game won't vaguely spoil anyway. It's, you know, a spoiler for games 1~4, so take it as such. Below is a spoiler containing some history on the series. Ok, so I promised ages ago and got sidetracked, but that's not the point so shush. Well, I promised to play through Avernum 5. ![]() I'll be sure to hold out on training skills for things I intend to get the most use from (like dual wield and blademaster).OK FIRST OF ALL: If you don't know what this is about, skip to the bottom, and I'll explain it there. You can train even higher than that with trainers, but if you do, the skill will reset back to 20 (or 40) if you click that Train button again. The actual maximum is 20 for most special skills, if I remember correctly (and 40 for some of the basic ones). This latter part is shadier though, and shouldn't actually concern a legit player anyway. I'm also pretty sure (just short of certain) that no, in this case you cannot increase the skill level to more than 10 by levelling, so if you are min-maxing, you might want to use the trainers last. You can use trainers to get a higher level than 10. I tested this once using character editor (after I beat the game and wanted to mess around and check a few things for a guide) but I've forgotten the details, so I might be mistaken. ![]() Order of acquisition does not matter: you can buy two levels of spell and only learn one level (usually but not necessarily the third) from a tome.Ģ) Fun question.
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